YOUR HAND — PLAY GLYPH CARDS (SPIRIT COST SHOWN BELOW EACH)
𓂀 THE QUEST
You are a Seeker of Truth entering the five forbidden chambers of the Egyptian underworld. Thoth, god of wisdom, has placed guardians in your path. Defeat all five to ascend. Fall, and Ammit devours your heart.
⚔ EACH TURN
1
You have 3 Spirit (blue bar) — your energy to play cards this turn.
2
You hold 4 cards. Play as many as your Spirit allows (cost shown at the bottom of each card).
3
Click END TURN — the enemy attacks. Your Spirit fully refills and you draw back up to 4 cards.
4
Reduce the enemy's HP to zero before yours hits zero. Victory — choose a new card to add to your deck permanently.
𓌀 CARD TYPES
⚔
ATTACK — Direct damage. Reduced by enemy Defense stat.
🛡
DEFENSE — Gain Armor that absorbs the next enemy hit. Decays each turn.
✦
MAGIC — Damage that bypasses half of enemy Defense, plus special effects.
𓋹
HEAL — Restore HP or Spirit. Vital in later chambers.
✦ STATUS EFFECTS
🔥
Burn — Enemy takes damage at the end of your turn. Decreases by 1 each round.
⬇
Weaken — Reduces enemy's attack on its next turn by 3. Consumed on use.
⚡
Stun — Enemy skips its next attack entirely.
🩸
Drain — Damage dealt also heals the Seeker.
𓆙 ENEMY STATS
Each enemy has ATK (damage per turn) and DEF (damage reduction). Magic cards bypass half of DEF. Pierce cards ignore DEF entirely. Enemies grow stronger with each chamber.
💡 STRATEGY TIPS
→
Stack Armor before ending your turn — it only blocks the next hit.
→
Against high-DEF enemies, prefer Magic or Pierce cards.
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Use River Nile (free Spirit restore) to chain more cards in one turn.
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The final boss — Thoth's Trial — has 50 HP and 5 DEF. Plan your deck around it.
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Fleeing costs 10 HP but still gives a card reward. Use it when low.